Quoting directly from [url=http://forums.steampowered.com/forums/member.php?u=498000]kelbear[/url] from the steam Left 4 Dead 2 forums. Here is the [url=http://forums.steampowered.com/forums/showthread.php?t=888377]thread[/url]-----I'd already sent this suggestions to Gabe Newell a few days ago(who knows when he'll get to read it)Separate but expandable
Sell the 1st game at full price, and sell the 2nd as an expansion. An example is City of Heroes and City of Villains, which are two standalone games. You can buy either one and play it all the way through. However, you can also buy the other one as an expansion and have them combined. Doesn't matter if you buy City of Heroes OR City of Villains first. This idea has already been executed successfully. CoH/CoV also faces the same issue of having stories occuring in different places like with L4D/L4D2!
Rewarding repeat customers
I'd suggest that they sell L4D2 and L4D at the full price for a single game. Then charge an expansion price for the second game. This means that they can reap the full reward for attracting a new customer with L4D2, while respecting repeat customers with an expansion cost. Also, current L4D2 customers can be induced to buy L4D1 as well. (I'd suggest $50 for the first game, and $35 for the second game, but the exact numbers are obviously up to Valve)Update L4D1
In order to do this, they should update L4D1 with L4D2's technology(Director 2.0, new special infected, improved common infected). This would constitute the free update everyone's been expecting. They can leave the additional campaigns and weapons in L4D2 since that is a package that all happens down in New Orleans.Now that both games are on equal footing in terms of technology, both can be integrated when both are purchased. Which hits another goal they wanted. They decided against this for being too troublesome, but given the feedback thus far, this is may be the ideal compromise that appeases fans and secures the revenue they've worked for.
Additional points from Xirvus.rei:* This would also prevent minimize fragementation of the playerbase between two games.
* This would also make a L4D2%26L4D1 bundle more attractive, since L4D1's gameplay wouldn't be a step down after it's been updated.----My 2 cents: I still don't like the idea that A sequel is being made so soon, but it makes my purchase of Left 4 Dead actually mean something, so I'm all for it. If Valve truely listens to the community, please do this. Otherwise I will stick to the boycott I have self imposed.Send in Emails to Valve. Left 4 Dead 2 compromise that would work.
Much rather think I would rather just sit back and see what Valve does rather than sending them emails demanding what we expect them to do...considering it was announced last week and NOBODY in the community knows what they are talking about regading L4D2. I'm sure Valve has it under control without us whining 24/7.Send in Emails to Valve. Left 4 Dead 2 compromise that would work.
Let Valve do what they want, if Left 4 Dead 2 was actually only good as an expansion, they would have made it one. But clearly it has to be more.
Maybe it will happen some time after release but, for now, what has Valve got to lose by releasing the second game as a full-price stand-alone only?
It has already been said that patching L4D 1 to the 2.0 technology would be too complicated / costly. It isn't going to happen. Just sit back and deal with it...it's not that big of a deal. I guarantee a petition / e-mail campaign is only going to waste your time.
We haven't even been told what the price is yet. Wait until they confirm that until we start complaining.
LMAO. Valve releases 2 games in a new franchise one year apart, and the community is screaming ''we've been ripped-off, betrayed!''As a long-time Valve fan, I find it offensive that some people wish to compare this 'isolated incident' to the ongoing practices of EA, the company that has been sucking the heart and soul out of our most beloved franchises (and money from pockets) for an entire decade.Here's a bandage for your wounds: add the price of the original L4D to whatever one paid for The Orange Box and it's still a pretty good deal: Six games for $60-90, depending on the date of purchases.
[QUOTE=''Jodan77'']Quoting directly from [url=http://forums.steampowered.com/forums/member.php?u=498000]kelbear[/url] from the steam Left 4 Dead 2 forums. Here is the [url=http://forums.steampowered.com/forums/showthread.php?t=888377]thread[/url]-----I'd already sent this suggestions to Gabe Newell a few days ago(who knows when he'll get to read it)Separate but expandable
Sell the 1st game at full price, and sell the 2nd as an expansion. An example is City of Heroes and City of Villains, which are two standalone games. You can buy either one and play it all the way through. However, you can also buy the other one as an expansion and have them combined. Doesn't matter if you buy City of Heroes OR City of Villains first. This idea has already been executed successfully. CoH/CoV also faces the same issue of having stories occuring in different places like with L4D/L4D2!
Rewarding repeat customers
I'd suggest that they sell L4D2 and L4D at the full price for a single game. Then charge an expansion price for the second game. This means that they can reap the full reward for attracting a new customer with L4D2, while respecting repeat customers with an expansion cost. Also, current L4D2 customers can be induced to buy L4D1 as well. (I'd suggest $50 for the first game, and $35 for the second game, but the exact numbers are obviously up to Valve)Update L4D1
In order to do this, they should update L4D1 with L4D2's technology(Director 2.0, new special infected, improved common infected). This would constitute the free update everyone's been expecting. They can leave the additional campaigns and weapons in L4D2 since that is a package that all happens down in New Orleans.Now that both games are on equal footing in terms of technology, both can be integrated when both are purchased. Which hits another goal they wanted. They decided against this for being too troublesome, but given the feedback thus far, this is may be the ideal compromise that appeases fans and secures the revenue they've worked for.
Additional points from Xirvus.rei:* This would also prevent minimize fragementation of the playerbase between two games.
* This would also make a L4D2%26L4D1 bundle more attractive, since L4D1's gameplay wouldn't be a step down after it's been updated.----My 2 cents: I still don't like the idea that A sequel is being made so soon, but it makes my purchase of Left 4 Dead actually mean something, so I'm all for it. If Valve truely listens to the community, please do this. Otherwise I will stick to the boycott I have self imposed.[/QUOTE]At the end of the day if the game contains a lot of new content, for example twice as much as L4D then i do not see the problem with a full priced game. Although i like some of your ideas, rewarding returning customers is a good idea. then again if they followed your idea would they do the same for 360 owners? probably not and i do not see why one set of fans should be rewarded over the other.
[QUOTE=''JackBurton'']LMAO. Valve releases 2 games in a new franchise one year apart, and the community is screaming ''we've been ripped-off, betrayed!''As a long-time Valve fan, I find it offensive that some people wish to compare this 'isolated incident' to the ongoing practices of EA, the company that has been sucking the heart and soul out of our most beloved franchises (and money from pockets) for an entire decade.Here's a bandage for your wounds: add the price of the original L4D to whatever one paid for The Orange Box and it's still a pretty good deal: Six games for $60-90, depending on the date of purchases.[/QUOTE]exactly this
[QUOTE=''broken_bass_bin''][QUOTE=''JackBurton'']LMAO. Valve releases 2 games in a new franchise one year apart, and the community is screaming ''we've been ripped-off, betrayed!''As a long-time Valve fan, I find it offensive that some people wish to compare this 'isolated incident' to the ongoing practices of EA, the company that has been sucking the heart and soul out of our most beloved franchises (and money from pockets) for an entire decade.Here's a bandage for your wounds: add the price of the original L4D to whatever one paid for The Orange Box and it's still a pretty good deal: Six games for $60-90, depending on the date of purchases.[/QUOTE]exactly this[/QUOTE]
Precisely.
Besides... I've put (so far) 185 hours into Left 4 Dead [1] primarily in Vs. mode. So... yeah... it seems like I got my money's worth.
I don't think we already know the price...So there's nothing to complain about, yet... But it looks like there'll be a lots of new content.
[QUOTE=''WDT-BlackKat''][QUOTE=''broken_bass_bin''][QUOTE=''JackBurton'']LMAO. Valve releases 2 games in a new franchise one year apart, and the community is screaming ''we've been ripped-off, betrayed!''As a long-time Valve fan, I find it offensive that some people wish to compare this 'isolated incident' to the ongoing practices of EA, the company that has been sucking the heart and soul out of our most beloved franchises (and money from pockets) for an entire decade.Here's a bandage for your wounds: add the price of the original L4D to whatever one paid for The Orange Box and it's still a pretty good deal: Six games for $60-90, depending on the date of purchases.[/QUOTE]exactly this[/QUOTE] Precisely. Besides... I've put (so far) 185 hours into Left 4 Dead [1] primarily in Vs. mode. So... yeah... it seems like I got my money's worth.[/QUOTE]Agreed with all of this L4D one got a lot of time from me and the sequel surely will as well.
Finally people making sense in this whole debate. I thought I was the only one. To me it is more shocking to see people so quickly turn away from a good developer than to see a sequel of a great game. Absolutely no respect for anything but your own wallets. Maybe this is a bad way to think of this whole situation but I for one was never disapointed by a Valve game. Even L4D with the little maps it had was to me more fun than many other games that came out last year and this infact.I do not know how to feel about games being judged by the amount of content instead of quality of it. I mean recently we had Zeno Clash released a very short game so in other words low on content but that did not stop it from being an amazing experiance throughout. I would rather pay $50 for ZenoClash than Mirrors Edge for example, which actually is another full priced game with very little content.
Valve has gone into the milking business. I can see that some people here are in denial of this. $60 for a half-life 2 mod with a whopping 4 characters? What a joke.Here is my letter:.....Dear Gabe,Please make less money on your next half-life 2 mod.Thanks.
- A naive fan who will buy whatever you sell anyways.......
I am just going to do what I did with the first one. Wait a couple months till they cut the price in half. Let them suck money out of those willing to pay, I will wait.
I'm not going to buy it cause there are so many better games I can get, so I'm just gonna sit back and watch the action.
Jodan, while I agree with your views, why do you have to keep making new threads about L4D2 when you could just post this info into the same thread??? This is just starting to look like trolling IMO.
Stop complaing. L4D2 is DOUBLE what L4D 1 was like at release.
Don't be an idiot. Valve are the best developers you can trust to release a good game at a price that's worth it. For Christ's sake, it's only just been announced.
[QUOTE=''bangell99'']Don't be an idiot. Valve are the best developers you can trust to release a good game at a price that's worth it. For Christ's sake, it's only just been announced.[/QUOTE] Well go ahead and preorder your $50 half-life 2 mod then. Papa Gabe needs a new boat.
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